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- @4 Mindfighter - The Solution
-
-
- @4Admin storage room@2 See "Shelves".
- @4Alison@2 Say "yes" when she asks you a question - you will need
- her undivided attention later.
- @4Apple (in store room)@2 Eat it.
- @4Basement@2 See "Pipes"
- @4Bathroom@2 Open cabinet to find pills, soap and towel.
- @4Bargate@2 Scene of public punishments.
- @4Barren park@2 See "Blanket" and "Newspaper Clippings".
- @4Barren parkland@2 Start of part three. See "Moss" and "War
- Memorial".
- @4Blackened metal@2 Examine it.
- @4Blanket (in barren park)@2 Wear it.
- @4Bottle (in medical room)@2 Eat penicillin capsule inside it to
- restore health.
- @4Brass key@2 In waste tip building. Locks doors in same location. See
- "Cobwebs".
- @4Bright Light@2 Head south towards it. Use no other direction.
- @4Cabinet@2 See "Bathroom".
- @4Canvas bag@2 Start of part two. Ignore it.
- @4Cardboard box (in lounge)@2 Take file from box, and see "File".
- @4Cell One@2 East from sector seven. Needs keys. See "Jimmy".
- @4Cell two@2 Empty, ignore it.
- @4Cemetery@2 See "Wood".
- @4Chair (in lounge)@2 see "Matthew".
- @4Chisel (found at baths)@2 See "Step".
- @4Clothes@2 Keep everything you start with, including coin and
- lighter, or you will be stuck in the future. See "Ruined bedroom".
- @4Coach station@2 See "Vehicles".
- @4Coat@2 See "Lighter" "Coin" and "Clothes".
- @4Cobwebs (inside waste tip)@2 Break them to find brass key.
- @4Coin@2 No use. See "Coat" and "Clothes".
- @4Crumbling avenue@2 See "Blackened metal".
- @4Crates@2 See "Docks".
- @4Daryl@2 See "Snowstorm".
- @4Dead rat@2 No use.
- @4Diagram (in small hall)@2 Read it.
- @4Docks@2 When ship arrives at docks go to crates and change to an
- eagle. See "Trance" "Eagle" and "Yabushi's cabin".
- @4Document@2 See "Shelves". Read it.
- @4Dog (found at rubble path)@2 Give it to foxes at crates.
- @4Drip@2 See "Trance".
- @4Drum (in store room)@2 Ignore it.
- @4Eagle@2 You do not have to give commands once you are the eagle -
- just change (see "Trance") when you are in the right places and it
- will do the rest. See "Fence", "Grilles" and "Docks".
- @4Easel (in Robins bedroom)@2 Ignore.
- @4Envelope@2 See "Kettle", "Photo" and "Letter".
- @4Fence (electrified)@2 Do not attempt to touch, cut or climb. When
- you have destroyed the ship go to any section of the fence and fly
- over it. (See "Trance").
- @4File@2 Examine it a few times and an envelope falls out.
- @4Foxes@2 See "Dog".
- @4Gas mark@2 See "Shelter". Wear it to enter gas wasteland.
- @4Glass fragment @2 Forget it.
- @4Going home@2 See "Clothes" and "Ruined bedroom".
- @4Grilles@2 From part two, at start, go E, W, change into eagle (see
- "Trance"). You are now in the ventilation system. Don't go north or
- south. Go W, N, N. Change into the eagle here and you can enter the
- medical room to the east (see "Uniform" and "Bottle"). Go west back
- into vent. S, W, W, E, N and change into eagle once more.
- @4Guards@2 Avoid unless wearing uniform. See "Medical room".
- @4Harry@2 Ignore.
-
- @4House rubble@2 Go up into ruined bedroom. See "Ruined bedroom",
- "Tag" and "Twisted metal".
- @4Helen@2 See "Letter", "Phone number" and "Photo".
- @4Interrogation rooms@2 Ignore.
- @4Jeans@2 See "Clothes" and "Ruined bedroom".
- @4Jerry can@2 In shelter. Contains petrol.
- @4Jetty@2 Where you land after leaving ship.
- @4Jimmy@2 Open first cell and he'll thank you. Don't wear uniform.
- @4Kettle@2 Press switch, wait, steam envelope. See "Phone number".
- @4Keys (in guards rest room)@2 Unlock all doors.
- @4Killing Ayatola@2 After phoning Helen (and after Matthew has had his
- idea) return to lounge, sit and wait until nine o'clock or until the
- end of the game, whichever is longer. At that time, if everything has
- been done correctly, he will die.
- @4Kitchen@2 Ignore all except kettle.
- @4Letter@2 About Helen.
- @4Lighter (in coat pocket)@2 Don't drop it. See "Yabushi's cabin" and
- "Ruined bedroom".
- @4Lounge@2 See "Television" and "Cardboard box".
- @4Magazine@2 See "Shelves". Read it.
- @4Main hall@2 See "Portrait".
- @4Matthew@2 Must be watching news to get an idea. Sit in chair and
- wait. See "News".
- @4Matthews bedroom@2 Ignore.
- @4Medical room@2 See "Grilles", "Uniform" and "Bodies".
- @4Moss@2 Ignore.
- @4News@2 On TV at 6pm.
- @4Newspaper clipping@2 In barren park. Read it.
- @4Officer@2 Avoid unless wearing uniform.
- @4Old wall@2 Location of rag. See "Yabushi's cabin".
- @4Page@2 See "Shelves". Read it.
- @4Parchment@2 See "Shelves". Ignore it. Written in Chinese.
- @4Park Remains@2 See "Blanket" and "Newspaper clipping".
- @4Penknife@2 Ignore.
- @4Petrol@2 In jerry can. See "Yabushi's cabin".
- @4Phone number@2 Ring Helen after news. Go to phone in hall, dial 0101
- 725 1426 (examine envelope to find number), then return to lounge and
- sit. See "Killing Ayatola".
- @4Photo@2 Photo of Helen.
- @4Pills@2 See "Cabinet". In packet, eat when tired.
- @4Pipes (in basement)@2 See "Value" and "Wire".
- @4Pliers@2 Cuts wires on generator - wires are in same location.
- @4Portrait (in main hall)@2 Can examine it.
- @4Professor Fergere@2 No importance.
- @4Rag@2 See "Old wall" or "Yabushi's cabin".
- @4Ring@2 See "Clothes" and "Ruined bedroom".
- @4Robert@2 Ignore
- @4Robin's bedroom@2 See "Easel" and "Wardrobe".
- @4Rubble (in civic centre)@2 Examine it. See "Shelter".
- @4Ruined bedroom@2 To go home you must have the coin, lighter (in coat
- pockets) and be wearing shoes, jeans, sweatshirt, boxer shorts, gold
- ring and coat. You must not be carrying anything found in the future.
- the enter trance.
- @4Ruined building@2 Has steel tub with water. see "Water".
- @4Ruined shops@2 Location of wrench. See "Wrench".
- @4Samurai sword@2 The best weapon. Found in Yabushi's room.
- @4Shelter@2 Down from rubble.
- @4Shelves@2 In admin storage room.
- @4Ship@2 Yabushi's ship, arrives at 3pm on Wednesday June the 30th at
- the jetty. See "Docks".
- @4Shoes@2 See "Clothes" and "Ruined bedroom".
- @4Shorts@2 See "Clothes" and "Ruined bedroom".
- @4Sign One (on fence)@2 In Chinese, incomprehensible.
- @4Sign Two (in ruined flats)@2 says "Golden Grove".
- @4Sign Three (on wall in sector three)@2 Read it.
- @4Small book (in hallway)@2 Ignore it.
- @4Small hall@2 See "Diagrams".
- @4Snowstorm@2 Found in waste tip building. Give to Daryl.
- @4Soap (in bathroom)@2 You can wash your hand with it (if you like).
- @4Steel rod (in gas wasteland)@2 Second-best weapon.
- @4Step/Stairs@2 In waste tip building. Loosen whilst carrying wrench
- and chisel.
- @4Store room@2 See "Drum" and "Apple".
- @4Sweatshirt@2 See "Clothes" and "Ruined bedroom".
- @4System building@2 To enter see "Grilles".
- @4Tag@2 Read it.
- @4Tall guard@2 Avoid unless wearing a uniform.
- @4Television@2 Turn it on. See "Matthew".
- @4Towel (in bathroom)@2 Ignore.
- @4Trance@2 To enter a trance - inhale, hold breath, exhale. repeat
- this to leave trance. While in trance, PORTRAY EVENTS THROUGH EYES. To
- change into an eagle METAMORPH INTO EAGLE while in trance. See
- "Trance".
- @4Tub@2 See "Water".
- @4Uniform (in medical room)@2 Wear it and the men in the system
- building won't attack you unless you attack them first. Remove it when
- rescuing Jimmy or he will attack you.
- @4Unshaven guard@2 Avoid.
- @4Valve@2 On pipes in basement. Turn valve and go (once you have the
- keys) S, S, S to finish part two.
- @4Vehicles@2 Examine them.
- @4Viewpoint@2 Starting place.
- @4Wardrobe@2 Ignore.
- @4water (in tub)@2 Don't drink - radiation sickness.
- @4Wire (in basement)@2 See "Pliers".
- @4Wrench@2 Third best weapon. See also "Step".
- @4Yabushi@2 System leader of this part of the country. Avoid unless
- wearing uniform.
- @4Yabushi's cabin@2 When you land on the ship go S, D, S, empty can,
- take lighter from pocket, burn rag, then.... see "Fence".
- @4Yavitsa@2 Avoid unless in uniform.
- @4Yellow paper@2 See "Shelves". Read it.
- @4Yabushi's room@2 See "Samurai sword".
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